Project object¶
app.project
Description¶
The project object represents an After Effects project. Attributes provide access to specific objects within the project, such as imported files or footage and compositions, and also to project settings such as the timecode base. Methods can import footage, create solids, compositions and folders, and save changes.
Attributes¶
Project.activeItem¶
app.project.activeItem
Description¶
The item that is currently active and is to be acted upon, or null
if no item is currently selected or if multiple items are selected.
Type¶
Item object or null
; read-only.
Project.bitsPerChannel¶
app.project.bitsPerChannel
Description¶
The color depth of the current project, either 8, 16, or 32 bits.
Type¶
Integer (8, 16, or 32 only); read/write.
Project.compensateForSceneReferredProfiles¶
app.project.compensateForSceneReferredProfiles
Note
This functionality was added in After Effects 16.0 (CC 2019)
Description¶
true
if Compensate for Scene-referred Profiles should be enabled for this project; otherwise false
.
Type¶
Boolean; read/write.
Project.dirty¶
app.project.dirty
Note
This functionality was added in After Effects 17.5 (CC2020).
Warning
This method/property is officially undocumented and was found via research. The information here may be inaccurate, and this whole method/property may disappear or stop working some point. Please contribute if you have more information on it!
Description¶
true
if the project has been modified from the last save; otherwise false
.
"Dirty" projects will have an *
in the project window title.
Type¶
Boolean; read-only.
Project.displayStartFrame¶
app.project.displayStartFrame
Description¶
An alternate way of setting the Frame Count menu setting in the Project Settings dialog box to 0 or 1, and is equivalent to using the FramesCountType.FC_START_0
or FramesCountType.FC_START_1
enumerated values for the framesCountType.
Type¶
Integer (0 or 1); read/write.
Project.expressionEngine¶
app.project.expressionEngine
Note
This functionality was added in After Effects 16.0 (CC 2019)
Description¶
The Expressions Engine setting in the Project Settings dialog box, as a string. One of:
extendscript
javascript-1.0
Type¶
String; read/write.
Project.feetFramesFilmType¶
app.project.feetFramesFilmType
Description¶
The Use Feet + Frames menu setting in the Project Settings dialog box. Use this attribute instead of the old timecodeFilmType
attribute.
Type¶
A FeetFramesFilmType
enumerated value; read/write. One of:
FeetFramesFilmType.MM16
FeetFramesFilmType.MM35
Project.file¶
app.project.file
Description¶
The Extendscript File object for the file containing the project that is currently open.
Type¶
File object or null
if project has not been saved; read-only.
Project.footageTimecodeDisplayStartType¶
app.project.footageTimecodeDisplayStartType
Description¶
The Footage Start Time setting in the Project Settings dialog box, which is enabled when Timecode is selected as the time display style.
Type¶
A FootageTimecodeDisplayStartType
enumerated value; read/write. One of:
FootageTimecodeDisplayStartType.FTCS_START_0
FootageTimecodeDisplayStartType.FTCS_USE_SOURCE_MEDIA
Project.framesCountType¶
app.project.framesCountType
Description¶
The Frame Count menu setting in the Project Settings dialog box.
Type¶
A FramesCountType
enumerated value; read/write. One of:
FramesCountType.FC_START_1
FramesCountType.FC_START_0
FramesCountType.FC_TIMECODE_CONVERSION
Warning
Setting this attribute to FramesCountType.FC_TIMECODE_CONVERSION
resets the displayStartFrame
attribute to 0.
Project.framesUseFeetFrames¶
app.project.framesUseFeetFrames
Description¶
The "Use Feet + Frames" setting in the Project Settings dialog box.
true
if using Feet + Frames; false
if using Frames.
Type¶
Boolean; read/write.
Project.gpuAccelType¶
app.project.gpuAccelType
Note
This functionality was added in After Effects 13.8 (CC 2015.3)
Description¶
Get or set the current projects GPU Acceleration option. see app.availableGPUAccelTypes
Type¶
A GpuAccelType
enumerated value; read/write. One of:
GpuAccelType.CUDA
GpuAccelType.Metal
GpuAccelType.OPENCL
GpuAccelType.SOFTWARE
Example¶
// access via scripting to Project Settings -> Video Rendering and Effects -> Use
var currentGPUSettings = app.project.gpuAccelType; // returns the current value
var type_str = "";
// check the current value and alert the user
switch (currentGPUSettings) {
case GpuAccelType.CUDA:
type_str = "CUDA";
break;
case GpuAccelType.METAL:
type_str = "Metal";
break;
case GpuAccelType.OPENCL:
type_str = "OpenCL";
break;
case GpuAccelType.SOFTWARE:
type_str = "Software";
break;
default:
type_str = "UNKNOWN";
}
alert("Your current setting is " + type_str);
// set the value to Metal
app.project.gpuAccelType = GpuAccelType.METAL;
Project.items¶
app.project.items
Description¶
All of the items in the project.
Type¶
ItemCollection object; read-only.
Project.linearBlending¶
app.project.linearBlending
Description¶
true
if linear blending should be used for this project; otherwise false
.
Type¶
Boolean; read/write.
Project.linearizeWorkingSpace¶
app.project.linearizeWorkingSpace
Note
This functionality was added in After Effects 16.0 (CC 2019)
Description¶
true
if Linearize Working Space should be enabled for this project; otherwise false
.
Type¶
Boolean; read/write.
Project.numItems¶
app.project.numItems
Description¶
The total number of items contained in the project, including folders and all types of footage.
Type¶
Integer; read-only.
Example¶
var numItems = app.project.numItems;
alert("There are " + numItems + " items in this project.")
Project.renderQueue¶
app.project.renderQueue
Description¶
The Render Queue of the project.
Type¶
RenderQueue object; read-only.
Project.revision¶
app.project.revision
Description¶
The current revision of the project. Every user action increases the revision number. New project starts at revision 1.
Type¶
Integer; the current revision version of the project; read-only.
Project.rootFolder¶
app.project.rootFolder
Description¶
The root folder containing the contents of the project; this is a virtual folder that contains all items in the Project panel, but not items contained inside other folders in the Project panel.
Type¶
FolderItem object; read-only.
Project.selection¶
app.project.selection
Description¶
All items selected in the Project panel, in the sort order shown in the Project panel.
Type¶
Array of Item objects; read-only.
Project.timeDisplayType¶
app.project.timeDisplayType
Description¶
The time display style, corresponding to the Time Display Style section in the Project Settings dialog box.
Type¶
A TimeDisplayType
enumerated value; read/write. One of:
TimeDisplayType.FRAMES
TimeDisplayType.TIMECODE
Project.toolType¶
app.project.toolType
Note
This functionality was added in After Effects 14.0 (CC 2017)
Description¶
Get and sets the active tool in the Tools panel.
Type¶
A ToolType
enumerated value; read/write. One of:
ToolType.Tool_Arrow
: Selection ToolToolType.Tool_Rotate
: Rotation ToolToolType.Tool_CameraMaya
: Unified Camera ToolToolType.Tool_CameraOrbit
: Orbit Camera ToolToolType.Tool_CameraTrackXY
: Track XY Camera ToolToolType.Tool_CameraTrackZ
: Track Z Camera ToolToolType.Tool_Paintbrush
: Brush ToolToolType.Tool_CloneStamp
: Clone Stamp ToolToolType.Tool_Eraser
: Eraser ToolToolType.Tool_Hand
: Hand ToolToolType.Tool_Magnify
: Zoom ToolToolType.Tool_PanBehind
: Pan Behind (Anchor Point) ToolToolType.Tool_Rect
: Rectangle ToolToolType.Tool_RoundedRect
: Rounded Rectangle ToolToolType.Tool_Oval
: Ellipse ToolToolType.Tool_Polygon
: Polygon ToolToolType.Tool_Star
: Star ToolToolType.Tool_TextH
: Horizontal Type ToolToolType.Tool_TextV
: Vertical Type ToolToolType.Tool_Pen
: Pen ToolToolType.Tool_Feather
: Mask Feather ToolToolType.Tool_PenPlus
: Add Vertex ToolToolType.Tool_PenMinus
: Delete Vertex ToolToolType.Tool_PenConvert
: Convert Vertex ToolToolType.Tool_Pin
: Puppet Pin ToolToolType.Tool_PinStarch
: Puppet Starch ToolToolType.Tool_PinDepth
: Puppet Overlap ToolToolType.Tool_Quickselect
: Roto Brush ToolToolType.Tool_Hairbrush
: Refine Edge Tool
Examples¶
The following sample code checks the current tool, and if it is not the Unified Camera Tool, sets the current tool to that:
// Check the current tool, then set it to Unified Camera Tool (UCT).
// Assume a composition is selected in the project.
var comp = app.project.activeItem;
if (comp instanceof CompItem) {
// Add a camera to the current comp. (Requirement for UCT)
var cameraLayer = comp.layers.addCamera("Test Camera", [comp.width / 2, comp.height / 2]);
comp.openInViewer();
// If the currently selected tool is not one of the camera tools, set it to UCT.
if (( app.project.toolType !== ToolType.Tool_CameraMaya) &&
( app.project.toolType !== ToolType.Tool_CameraOrbit ) &&
( app.project.toolType !== ToolType.Tool_CameraTrackXY) &&
( app.project.toolType !== ToolType.Tool_CameraTrackZ)) {
app.project.toolType = ToolType.Tool_CameraMaya;
}
}
The following sample code uses the new app.project.toolType attribute to create a 360-degrees composition (environment layer and camera) from a selected footage item or composition selected in the Project panel. This script a good starting point for building VR compositions from equirectangular footage:
// Create a 360 VR comp from a footage item or comp selected in the Project panel.
var item = app.project.activeItem;
if (item !== null && (item.typeName === "Footage" || item.typeName === "Composition")) {
// Create a comp with the footage.
var comp = app.project.items.addComp(item.name, item.width, item.height, item.pixelAspect, item.duration, item.frameRate);
var layers = comp.layers;
var footageLayer = layers.add(item);
// Apply the CC Environment effect and create a camera.
var effect = footageLayer.Effects.addProperty("CC Environment");
var camera = layers.addCamera("360 Camera", [item.width / 2, item.height / 2]);
comp.openInViewer();
app.project.toolType = ToolType.Tool_CameraMaya;
} else {
alert("Select a single footage item or composition in the Project panel.");
}
Project.transparencyGridThumbnails¶
app.project.transparencyGridThumbnails
Description¶
When true
, thumbnail views use the transparency checkerboard pattern.
Type¶
Boolean; read/write.
Project.usedFonts¶
app.project.usedFonts
Note
This functionality was added in After Effects 24.5
Description¶
Returns an Array of Objects containing references to used fonts and the Text Layers and times on which they appear in the current Project.
Each object is composed of font
which is a Font object, and usedAt
which is an Array of Objects, each composed of layerID
, a Layer.id, and layerTimeD
for when. See Project.layerByID() to retrieve the layers.
var usedList = app.project.usedFonts;
if (usedList.length) {
var font = usedList[0].font;
var usedAt = usedList[0].usedAt;
var str = "[0]:" + font.postScriptName + "\n";
for (var i = 0; i < usedAt.length; i++) {
var layerID = usedAt[i].layerID;
// valueAtTime() for Source Text property is expecting timed
// to be in Layer Time instead of Comp Time, unlike any of
// the other properties. So we have adjusted the name returned
// by usedFonts to make this clear as we expect that is where
// it will be used next.
var layerTimeD = usedAt[i].layerTimeD;
var layer = app.project.layerByID(layerID);
str += " Layer:'" + String(layer.property("Source Text").valueAtTime(layerTimeD, false)) + "'\n";
}
alert(str);
}
Type¶
Array of Objects; read-only.
Project.workingGamma¶
app.project.workingGamma
Description¶
The current project's working gamma value, either 2.2 or 2.4.
Setting values other than 2.2 or 2.4 will cause a scripting error.
Tip
When the project's color working space is set, the working gamma value is ignored by After Effects.
Type¶
2.2
or 2.4
; read/write.
Examples¶
- To set the working gamma to 2.4 (Rec. 709):
app.project.workingGamma = 2.4;
- To get the current working gamma:
var currentGamma = app.project.workingGamma;
Project.workingSpace¶
app.project.workingSpace
Description¶
A string which is the color profile description for the project's color working space. To set the working space to None, set workingSpace
to an empty string.
Use app.project.listColorProfiles()
to return an array of available color profile descriptions that can be used to set the color working space.
Type¶
String; read/write.
Examples¶
- To set the working space to Rec.709 Gamma 2.4:
app.project.workingSpace = "Rec.709 Gamma 2.4";
- To set the working space to None:
app.project.workingSpace = "";
- To get the current working space:
var currentSpace = app.project.workingSpace;
Project.xmpPacket¶
app.project.xmpPacket
Description¶
The project's XMP metadata, stored as RDF (XML-based). For more information on XMP, see the JavaScript Tools Guide.
Type¶
String; read/write.
Example¶
The following example code accesses the XMP metadata of the current project, and modifies the Label project metadata field.
var proj = app.project;
// load the XMPlibrary as an ExtendScript ExternalObject
if (ExternalObject.AdobeXMPScript === undefined){
ExternalObject.AdobeXMPScript = new ExternalObject('lib:AdobeXMPScript');
}
var mdata = new XMPMeta(app.project.xmpPacket); //get the project's XMPmetadata
// update the Label project metadata's value
var schemaNS = XMPMeta.getNamespaceURI("xmp");
var propName = "xmp:Label";
try{
mdata.setProperty(schemaNS, propName, "finalversion...no, really!");
} catch (e) {
alert(e);
}
app.project.xmpPacket = mdata.serialize();
Methods¶
Project.autoFixExpressions()¶
app.project.autoFixExpressions(oldText, newText)
Description¶
Automatically replaces text found in broken expressions in the project, if the new text causes the expression to evaluate without errors.
Parameters¶
Parameter | Type | Description |
---|---|---|
oldText |
String | The text to replace. |
newText |
String | The new text. |
Returns¶
Nothing.
Project.close()¶
app.project.close(closeOptions)
Description¶
Closes the project with the option of saving changes automatically, prompting the user to save changes or closing without saving changes.
Parameters¶
Parameter |
Type |
Description |
---|---|---|
|
|
Action to be performed on close. One of:
|
Returns¶
Boolean. true
on success. false
if the file has not been previously saved, the user is prompted, and the user cancels the save.
Project.consolidateFootage()¶
app.project.consolidateFootage()
Description¶
Consolidates all footage in the project. Same as the File > Consolidate All Footage command.
Parameters¶
None.
Returns¶
Integer; the total number of footage items removed.
Project.importFile()¶
app.project.importFile(importOptions)
Description¶
Imports the file specified in the specified ImportOptions object, using the specified options. Same as the File > Import File command.
Creates and returns a new FootageItem object from the file, and adds it to the project's items array.
Parameters¶
Parameter | Type | Description |
---|---|---|
importOptions |
ImportOptions | Options specifying the file to import and the options for the operation. |
Returns¶
Example¶
app.project.importFile(new ImportOptions(new File("sample.psd"));
Project.importFileWithDialog()¶
app.project.importFileWithDialog()
Description¶
Shows an Import File dialog box. Same as the File > Import > File command.
Returns¶
Array of Item objects created during import; or null
if the user cancels the dialog box.
Project.importPlaceholder()¶
app.project.importPlaceholder(name, width, height, frameRate, duration)
Description¶
Creates and returns a new PlaceholderItem and adds it to the project's items array. Same as the File > Import > Placeholder command.
Parameters¶
Parameter | Type | Description |
---|---|---|
name |
String | The name of the placeholder. |
width |
Integer, in the range [4..30000] |
The width of the placeholder in pixels. |
height |
Integer, in the range [4..30000] |
The height of the placeholder in pixels. |
frameRate |
Floating-point value, in the range [1.0..99.0] |
The frame rate of the placeholder. |
duration |
Floating-point value, in the range [0.0..10800.0] |
The duration of the placeholder in seconds. |
Returns¶
PlaceholderItem object.
Project.item()¶
app.project.item(index)
Description¶
Retrieves an item at a specified index position.
Parameters¶
Parameter | Type | Description |
---|---|---|
index |
Integer | The index position of the item. The first item is at index 1. |
Returns¶
Project.itemByID()¶
app.project.itemByID(id)
Note
This functionality was added in After Effects 13.0 (CC 2014)
Description¶
Retrieves an item by its Item ID
Parameters¶
Parameter | Type | Description |
---|---|---|
id |
Integer | The ID of an item |
Returns¶
Project.layerByID()¶
app.project.layerByID(id)
Note
This functionality was added in After Effects 22.0 (2022)
Description¶
Instance method on Project which, when given a valid ID value, returns the Layer object in the Project with that given ID.
Parameters¶
Parameter | Type | Description |
---|---|---|
id |
Integer (non-negative) | The ID of the Layer to be retrieved from the Project. |
Returns¶
Layer object with the given ID if it exists on the project; otherwise null. Non-valid IDs will throw an exception stating that the input parameter is not an unsigned integer.
Example¶
var firstComp = app.project.item(1);
var firstLayer = firstComp.layer(1);
var layerID = firstLayer.id;
if (app.project.layerByID(layerID) === firstLayer) {
alert("You can get the Layer from the ID!");
}
Project.listColorProfiles()¶
app.project.listColorProfiles()
Description¶
Returns an array of color profile descriptions that can be set as the project's color working space.
Parameters¶
None.
Returns¶
Array of strings.
Project.reduceProject()¶
app.project.reduceProject(array_of_items)
Description¶
Removes all items from the project except those specified. Same as the File > Reduce Project command.
Parameters¶
Parameter | Type | Description |
---|---|---|
array_of_items |
Array of Item objects | The items to be kept. |
Returns¶
Integer; the total number of items removed.
Example¶
var items = [];
items[items.length] = app.project.item(1);
items[items.length] = app.project.item(3);
app.project.reduceProject(items);
Project.removeUnusedFootage()¶
app.project.removeUnusedFootage()
Description¶
Removes unused footage from the project. Same as the File > Remove Unused Footage command.
Parameters¶
None.
Returns¶
Integer; the total number of FootageItem objects removed.
Project.replaceFont()¶
app.project.replaceFont(fromFont, toFont, [noFontLocking = false])
Note
This functionality was added in After Effects 24.5
Description¶
This function will replace all the usages of Font object fromFont
with Font object toFont
.
This operation exposes the same mechanism and policy used for automatic font replacement of missing or substituted fonts and is therefore a complete and precise replacement, even on TextDocuments which have mixed styling, preserving the character range the fromFont
was applied to.
This operation is not undoable.
The optional parameter noFontLocking
controls what happens when the toFont
has no glyphs for the text it is applied to. By default a fallback font will be selected which will have the necessary glyphs, but if this parameter is set to true
then this fallback will not take place and missing glyphs will result. There is no way at the current time to detect or report this.
Note that when fromFont
is a substituted font and the toFont
has the same font properties no fallback can occur and the parameter is ignored and treated as true
.
var fromFont = app.project.usedFonts[0].font;
var fontList = app.fonts.getFontsByPostScriptName("TimesNewRomanPSMT");
var toFont = fontList[0];
var layerChanged = app.project.replaceFont(fromFont, toFont);
Parameters¶
Parameter | Type | Description |
---|---|---|
fromFont |
Font object | Font to be replaced. |
toFont |
Font object | Font to replace it with. |
noFontLocking |
Boolean | Optional. Defaults to false |
Returns¶
Boolean. true
if at least one Layer was changed.
Project.save()¶
app.project.save([file])
Description¶
Saves the project. The same as the File > Save or File > Save As command. If the project has never previously been saved and no file is specified, prompts the user for a location and file name.
Pass a File object to save a project to a new file without prompting.
Parameters¶
Parameter | Type | Description |
---|---|---|
file |
Extendscript File | Optional. The file to save. |
Returns¶
None.
Project.saveWithDialog()¶
app.project.saveWithDialog()
Description¶
Shows the Save dialog box. The user can name a file with a location and save the project, or click Cancel to exit the dialog box.
Parameters¶
None.
Returns¶
Boolean; true
if the project was saved.
Project.setDefaultImportFolder()¶
app.project.setDefaultImportFolder(folder)
Description¶
Sets the folder that will be shown in the file import dialog. This location will be used as an override until setDefaultImportFolder() is called with no parameters, or until After Effects is quit.
Parameters¶
Parameter | Type | Description |
---|---|---|
folder |
Extendscript Folder | Folder to set as default |
Returns¶
Boolean; indicates if the operation was successful.
Examples¶
Any of the following will set the default import folder to C:/My Folder:
var myFolder = new Folder("C:/My Folder"); app.project.setDefaultImportFolder(myFolder);
app.project.setDefaultImportFolder(new Folder("C:/My Folder"));
app.project.setDefaultImportFolder(Folder("C:/My Folder"));
Note: if the path refers to an existing file and not a folder, the Folder function returns a File object instead of a Folder object, which will cause setDefaultImportFolder()
to return false
.
To set the default import folder to the current user's desktop folder: app.project.setDefaultImportFolder(Folder.desktop);
To disable the default folder, call setDefaultImportFolder()
with no parameters: app.project.setDefaultImportFolder();
Project.showWindow()¶
app.project.showWindow(doShow)
Description¶
Shows or hides the Project panel.
Parameters¶
Parameter | Type | Description |
---|---|---|
doShow |
Boolean | When true , show the Project panel. When false , hide the Project panel. |
Returns¶
Nothing.
Team Projects¶
Project.newTeamProject()¶
app.project.newTeamProject(teamProjectName, description)
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Creates a new team project.
Parameters¶
Parameter | Type | Description |
---|---|---|
teamProjectName |
String | Team project name |
description |
String | Optional. Project description |
Returns¶
Boolean. true
if the team project is successfully created, otherwise false
.
Project.openTeamProject()¶
app.project.openTeamProject(teamProjectName)
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Opens a team project.
Parameters¶
Parameter | Type | Description |
---|---|---|
teamProjectName |
String | Team project name |
Returns¶
Boolean. true
if the team project is successfully opened, otherwise false
.
Project.shareTeamProject()¶
app.project.shareTeamProject(comment)
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Shares the currently open team project.
Parameters¶
Parameter | Type | Description |
---|---|---|
comment |
String | Optional. Comment. |
Returns¶
Boolean. true
if the team project is successfully shared, otherwise false
.
Project.syncTeamProject()¶
app.project.syncTeamProject()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Syncs the currently open team project.
Returns¶
Boolean. true
if the team project is successfully synced, otherwise false
.
Project.closeTeamProject()¶
app.project.closeTeamProject()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Closes a currently open team project.
Returns¶
Boolean. true
if the team project is successfully closed, otherwise false
.
Project.convertTeamProjectToProject()¶
app.project.convertTeamProjectToProject(project_file)
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Converts a team project to an After Effects project on a local disk.
Parameters¶
Parameter | Type | Description |
---|---|---|
project_file |
Extendscript File | The local After Effects project. File extension should be either .aep or .aet (.aepx is not supported). |
Returns¶
Boolean. true
if the team project is successfully converted, otherwise false
.
Project.listTeamProjects()¶
app.project.listTeamProjects()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Returns an array containing the name strings for all team projects available for the current user. Archived Team Projects are not included.
Returns¶
Array of strings.
Project.isTeamProjectOpen()¶
app.project.isTeamProjectOpen(teamProjectName)
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether specified team project is currently open.
Parameters¶
Parameter | Type | Description |
---|---|---|
teamProjectName |
String | Team project name |
Returns¶
Boolean. true
if the specified team project is currently open, otherwise false
.
Project.isAnyTeamProjectOpen()¶
app.project.isAnyTeamProjectOpen()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether any team project is currently open.
Returns¶
Boolean. true
if any team project is currently open, otherwise false
.
Project.isTeamProjectEnabled()¶
app.project.isTeamProjectEnabled()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether or not team project is enabled for After Effects. (This will almost always return true
.)
Returns¶
Boolean. true
if team project is currently enabled, otherwise false
.
Project.isLoggedInToTeamProject()¶
app.project.isLoggedInToTeamProject()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether or not the client (After Effects) is currently logged into the team project server.
Returns¶
Boolean. true
if the client (After Effects) is currently logged into the team projects server, otherwise false
.
Project.isSyncCommandEnabled()¶
app.project.isSyncCommandEnabled()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether or not the Sync command is enabled.
Returns¶
Boolean. true
if the team projects Sync command is enabled, otherwise false
.
Project.isShareCommandEnabled()¶
app.project.isShareCommandEnabled()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether or not the Share command is enabled.
Returns¶
Boolean. true
if the team projects Share command is enabled, otherwise false
.
Project.isResolveCommandEnabled()¶
app.project.isResolveCommandEnabled()
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Checks whether or not the Resolve command is enabled.
Returns¶
Boolean. true
if the team projects Resolve command is enabled, otherwise false
.
Project.resolveConflict()¶
app.project.resolveConflict(ResolveType)
Note
This functionality was added in After Effects 14.2 (CC 2017.1)
Description¶
Resolves a conflict between the open team project and the version on the team projects server, using the specified resolution method.
Parameters¶
Parameter |
Type |
Description |
---|---|---|
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The type of conflict resolution to use. One of:
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Returns¶
Boolean. true
if the resolution of the specified type was successful, otherwise false
.